It’s not all about nasty twists, abject misery and good people getting s t on. Mainly though I feel Telltale didn’t actually get what people like about Game of Thrones. Part of this is the padding, as the story really dragged its heels between episodes 2-5 and I’m not sure it warranted 6 episodes. While Episode 6 is a fine conclusion to the season now we’re at the end I do want to talk briefly about Telltale’s Game of Thrones as a whole and why it left me generally unsatisfied. I still hate the static concept art representing locations however, and character models still look too stiff - but then I said that about Fallout 4 too so bigger developers than Telltale fall victim to the next-gen curse. It still would’ve looked better in any game engine made after 2004, but by Episode 6 you should be used to it by now. The voice acting and sound in general remains great, and while the lacklustre graphics have been a constant irritation over the season Telltale at least try to make the big action scenes work and mostly succeed. There’s no puzzles of course, despite an inventory occasionally appearing in the few moments you can walk around for some reason. Fortunately there isn’t anything like the silly bow shooting this time around, and the one time you use a bow it’s a simple point and click. They’re a little better in The Ice Dragon admittedly, as for the most part you’ll know when QTE scenes are going to start. The QTEs are some of Telltale’s weakest in Game of Thrones, as for the most part they appear too randomly and occasionally blend into the background. Other than that you get the usual suspects from the rest of the series. And would it be heresy to say I prefer the plot of the (otherwise terrible) RPG? The Walking Dead and The Wolf Among Us felt like complete stories, but Game of Thrones doesn’t. Every side of the story ends on a cliffhanger and with Telltale there’s never any guarantee that we’ll get them resolved (I’m still aghast over Tales of Monkey Island). However if you’re expecting the Forrester tale to wrap up by the end credits you’ll be sorely disappointed, and it’s a large part of the reason why I’m not giving this episode a 9.0. #Telltale game of thrones mods tvThe tale fits neatly in to the TV show and while exciting it never treads on the main Song of Ice and Fire story threads but does weave excellently between them. Oh, and you’ll finally find out what’s going on at the North Grove. That character death in Episode 5 will definitely create some wildly different conversations, and in Episode 6 there is more than one utterly devastating decision to make.Įven choices aside the story is great, with some satisfying moments no matter what and some shocking moments even by George RR Martin standards. While I’m not going to play the entire season again to find out if the consequences create a completely different story (it’s too heartrending, and I haven’t finished Tales From The Borderlands yet) Telltale at least pull off the same trick they did in The Walking Dead: Season 1 where they make it feel like you’re the one steering the story. This is mostly down to the fact that this is where everything happens, and all your choices collide. Probably due to it taking five months longer than every other episode. With the crown, Lannisters and Boltons staying out of it, it comes down to your choices whether the Game of Thrones is won or lost.Ĭutting straight to the chase, I believe The Ice Dragon to be the season’s strongest episode. After a very predictable ambush leaves yet another of the Forrester clan dead (the choice was yours) the scene is set for war between the Forresters and the Whitehills. The story, if you remember any of it by now since the last episode was in… JULY?!? Holy crap! Wow, that’s a new record for tardiness Telltale! Ahem, anyway, let’s just say I needed the ‘Previously On’.
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